The Kobold Barbarian Camp (Level 1)
The barbarian's camp promises good food and drink as well as contests of strength and bravery. Within this stronghold you have the following demesne effects:
Domain Effects
- Wildlife within and around the barbarian's domain grows especially large and fierce, encroaching from the nearby forest.
- Poisons brought into the barbarian's domain neutralize within the hour. No such cowardly "civilized" forms of death are permitted.
Fortification Bonuses and Information
- Gives units a +1 Morale per level
- Size is 1d4 for level 1
- Toughness: 18
- Cost to Upgrade to level 2: 3,000 gold
- Time to Upgrade to level 2: 40 days
Stronghold Actions
When engaged in battle, the barbarian can take a stronghold action with one of the following effects, as long as they are in the same province as their stronghold. You cannot use the same effect again until after a short or long rest.- You issue forth a mighty "Yawp!" that causes all enemies within 60 feet to become frightened until the next round.
- You rage and your allies gain the benefits of your rage, as long as those allies aren't wearing heavy armor.
Class Feature Improvement: Chieftain's Rage (For Tak)
Whenever you reduce an enemy to 0 hit points, you can choose to make an additional weapon attack or move up to your speed. You can do this a number of times equal to your stronghold level, after which you must take an extended rest at your stronghold to refresh the ability.A Barbarian's Followers
Barbarians prefer followers who are independent and don't require a lot of retinue, and they don't usually build great keeps to house their staff and servants. A barbarian's follower must be at home in wild places, willing and able to relocate quickly and live by their wits.This is true of the kobolds who live here. They don't require a lot of organization and discipline. They feel at home in their organized chaos and savagery, engaging with the nature around them. They take care of the day to day needs, making trips to nearby garrisons when the need arises.
Unique Followers / NPCS at Stronghold
Tak Flame-Scar: Chieftain of Kobold ArmiesUnits at Stronghold
Blue Kobold Ambushers (Experience: Regular, Equipment: Light, Size: 1d4, Cost: 113)Attack: 0
Power: 0
Defense: +3
Toughness: +1
Morale: 0
Traits: Amphibious: this unit can fight equally as well on land as in water.
Blue Kobold Spears and Fire (Experience: Green, Equipment: Light, Size: 1d4, Cost: 87)
Attack: -1
Power: 0
Defense: +2
Toughness: -1
Morale: -1
Traits: Amphibious: this unit can fight equally as well on land as in water.
Blue Kobold Fighters (Experience: Green, Equipment: Light, Size: 1d6, Cost: 120)
Attack:0
Power: +1
Defense: +2
Toughness: -1
Morale: +1
Traits: Amphibious: this unit can fight equally as well on land as in water.

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